22 item cards 12. 1. This is done the same way as a Might attack, except you and your opponent use another trait. You can't use a trait to attack an opponent who doesn't have that trait. Each of the heroes gets a hero turn. Read it out loud. Not everyone will make it out of the house alive. After that, your goal is to complete your side’s victory condition first, either as a traitor or as a hero. You take no damage if the subject of your distance attack defeats you. Monsters, however, often use traits other than Might to attack and are not able to do any of the special attacks. After that, your goal is to complete your side's victory condition first, either as a traitor or a hero. These are all barrier rooms. If the top tile can't go on the floor you're currently on, set it aside facedown in a discard pile. There are a lot of components in the game, however you will not use all of them at the start. Betrayal at House on the Hill is a game that casts players as a group of explorers that are drawn to an old abandoned house. In some haunts, the monsters are still able to complete a haunt's goals after the traitor is dead. Each player must put his or her explorer's plastic figure in the Entrance Hall. Doors are always open. 2. You can't do this with a distance attack. Like explorers, a monster can attack only once during its turn. GAMEPLAY | PART 2 | Still Can Do What You Did BeforeYou can still perform all the actions you could from before the haunt including moving, exploring new rooms and using materials. Stunned monsters can’t slow an explorer’s movement. Read it out loud. After you fi nish your turn, you move and attack with all of the monsters, if any. GAMEPLAY | PART 2 | New Action – AttackingAfter the haunt starts, you can attack an opponent or monster in the same room as you. SETUP | Add Characters To Starting TileTake all the active player figures in the game and add them to the “entrance” hall space. If you like the content of a board game on this site, please consider to buy the game. The Grand Staircase always connects to the Upper Landing. SETUP | Put out Key House Starting TilesThere are three floors to the mansion – the “Basement Landing”, the “Entrance Hall / Foyer / Grand Staircase” and the “Upper Landing.” Find these tiles and put them out spaced decently far apart. We’ll come onto this more in a bit, but for now, let’s talk about where Betrayal is good. Place it face up in front of you; you now have the omen in your possession. Stunned monsters don't slow an explorer's movement in this way. Thus, no one can complain about the replayability of the game. Whether you succeed or fail, the card or tile will tell you the results of your attempt. All rights reserved. You can use this once on every turn unless the card says otherwise. For groups of the same type, you roll once and each of that group can move that many. When this happens, someone from the winning side reads the "If You Win" section from that side's haunt book out loud. GAMEPLAY | PART 1 | Action – Discovering New RoomWhen you move through a doorway with no room on the other side, you “discover” that room and need to lay a new tile. There may be some twists to this depending on the haunt. Find the corresponding haunt number. 2 haunt books (Traitor's Tome and Secrets of Survival) 3. Some rooms affect movement. You can still play these haunts again and again after you know how they work, but until then, the heroes shouldn't disclose the Secrets of Survival for their haunt. You are now about halfway through the how to play Betrayal at House on the Hill. Follow us on: GAMEPLAY | PART 2 | Continue Playing and Rotating TurnsBy now you understand the key mechanics of the game and it is all going to come down to the specific parameters of the scenario. An opponent is an explorer or monster that wants to stop your movement. 1 rulebook 2. Players take turns clockwise following the first explorer. That's the number of spaces that monster can move that turn. (If you do, put an Item Pile token in that room). Yes it is difficult to learn how to play Betrayal at House on the Hill. Find the Basement Landing, Entrance Hall/Foyer/ Grand Staircase, and Upper Landing room tiles. Copyright © 2019 Halv Media. For each opponent in a room with you after the haunt starts, an explorer must use one extra space of movement to leave that room. For groups of the same type of monster (Bats or Zombies, for instance), just roll once for the whole group. Even if you play the same scenario again, it will be different compared to the previous sessions, as the house tiles and event / item / omen cards are randomly drawn. Drop any number of items. Monsters behave differently than players do. Depending on the roll, you match the number of dice to that current total for your character. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. (Look on your explorer's character card to see his or her birthday). Actually, you won’t use most of them in at all, but only specific ones related to your Haunt. You and your opponent move down your Sanity and/or Knowledge traits. Once during your turn, you can attack an opponent in the same room. 30 plastic clips 8. so many), but you have enough unique character traits and strategic choices to make it your own. You'll use them after the haunt is revealed. 291 tokens, including: 1. Place it face up in front of you; you now have it in your possession. When a monster is stunned, fl ip its token over. At least one hero must survive in order for the heroes to win. Monsters don’t die, they only become stunned. If you get through all the placed rooms, look at the next omen you have and do the same thing. Place it face up in front of you; you now have it in your possession. © 2020 Ultra BoardGames. Many cards, tiles, and other game effects adjust your traits up and down. Each monster of that type can then move that many spaces that turn. (3) A Monster Can Attack Only Once During Its Turn – This one is just like the explorers but needs to be said. You are along for the ride of the many well-written stories (50! Pile of items lets you make an attack with all of them at! Are only stunned when you look at the end of the traitor a! Now, let ’ s take a hypothetical situation – you, a... Will always slide down to a skull, then that explorer dies goes first a hero actually! Grand Staircase, and themes you build it number of omen cards, tiles, and strategic game a! Is ) shuffl e a stack of omen cards and the Crypt without rolling and! 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